Crypte Sainte-Catherine VR
Virtual Reality Experience
Game Designer, Developer
Jan 6, 2021
PROBLEMS :
In 2021, Hand Tracking 2.0 wasn’t available yet on Quest 2.
I needed a simple interaction system so that even novices in VR, regardless of age, could easily jump into the experience.
I wanted users to live something, be part of the experience and not only 3D visiting.
SOLUTIONS :
I used only one controller and one button.
I implemented ray casting and layer-based interactions: players could press "A" to interact with the environment (grab objects, climb ladders).
I gave them a huge hammer so they could smash the modern walls and become the archaeologist that reveals the past.
High Concept
The Crypte Sainte-Catherine VR is a historical VR experience where players, as archaeologists, break modern walls (with a huge hammer) and scan the environment to uncover and explore the crypt as it once was.
My Work
I help with historical researches and created the core concept: an active/immersive discovery rather than a passive tour.
I developed the VR prototype with a simple one-button design, and learned to build for Meta Quest 2 despite limited tools.
Before handoff, I cleaned the project and helped wrote and complete Game Design Document and Technical Design Document to ensure continuity.
Our Team
2 3D Artists
1 Game Designer
Conclusion
This first VR project taught me how to turn a concept into a playable experience, even under technical and time constraints.
Fun fact: Began to dream about solutions for a technical problem, came to work the next day, dreamed solutions appeared to be true and I fixed the problem!
Contact me
Please feel free to contact me, it would be a pleasure to respond to you.
Thank you for your time!